Headhunters was a collaborative team project made by 7 individuals, myself included. For the project, I was appointed the role of Creative and Art Director, and worked alongside the Technical Director for much of the semester. Doing so, created the User Interface by facilitating dynamic 2D assets, and laid out vision boards for each team member to consult while creating objects, characters and materials for the game - this proved necessary so that each separate member's work would skew towards one visual aesthetic. 
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For our Alpha Milestone, I facilitated the vision boards, and created factions to serve as teams within the game, and also created back story, character skins, models, and art for each of the four factions.Writing the copy for each faction was one of my favorite parts of the project, as I enjoy science fiction, and I seized the opportunity to create my own.

For the Beta Milestone, I managed the branding of the game and ensured its visual consistency throughout. This involved my staying informed on what each member was working on and providing them with anything they needed.  Character Modeler, Environment Modeler, Programmer, Asset Modeler, and Lighting (Technical Director)  
Headhunters
Published:

Headhunters

Team Game Design Collaborative | Fall 2019 | Creative Art Director

Published: